
- #Installing monogame for visual studio c# 2013 how to#
- #Installing monogame for visual studio c# 2013 full version#
- #Installing monogame for visual studio c# 2013 pro#
#Installing monogame for visual studio c# 2013 full version#
This is enough, but if you want to use the full version of Visual Studio 2012, make sure you install this before installing the SDK. If you download the WP8 SDK from the link you can find to the side of this article, you will get Visual Studio 2012 Express installed at the same time. If you also want to use the WP8 emulator, you need to make sure your system supports SLAT.
#Installing monogame for visual studio c# 2013 pro#
First of all, you need a Windows 8 圆4 Pro based system. Getting startedīefore getting started, we have to setup our development environment. But the good news is that you don’t have to worry about these, since in the end MonoGame provides you, the XNA game developer, with a familiar XNA compatible game development framework that can be used to target WP8. NET platform for 2D and 3D graphics as well as sound and Lidgren.Network which provides networking support for MonoGame. MonoGame utilizes the power of other open source projects, like SharpDX, which delivers the full DirectX API under the. Without disassembling any of the original XNA libraries, the community is trying to build a compatible open source library (using even the same namespaces) that targets multiple platforms. MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. I’ve used MonoGame myself in a couple of commercially available projects, the latest of which is MonsterUp Memory for Windows 8, currently available at the store. If you are a seasoned XNA game developer or a newbie looking to make your first XNA game, MonoGame is an awesome choice. By utilizing MonoGame, we can now target WP8 while still using XNA and C#, our favourite combination for making games. While XNA games still work on Windows Phone 8, they work in a “compatibility mode” which essentially means that the developer is targeting WP7.x and cannot utilize any of the awesome new features WP8 brought to the table. Many game developers (including myself) have been using XNA for many years now and have significant codebase, tools, UI libraries and more developed with XNA in mind. Unfortunately, since this year, Microsoft decided to drop support for XNA on its new Windows Phone 8 platform (as well as on Windows 8 Store apps). It provided very powerful features such as a content pipeline, spritebatches, shaders and 3D, sound, music, game controllers and so much more. XNA has been an awesome framework for creating games on the Windows Phone 7.x, Windows and XBOX 360 platforms. This tutorial aims to get you started creating your first Windows Phone 8 XNA game using MonoGame.

#Installing monogame for visual studio c# 2013 how to#
This tutorial shows how to use the MonoGame open source project to create XNA games on Windows Phone 8.
